For briefs that need camera moves, physics, or spatial accuracy 2D cannot fake. Maya, Unreal Engine, Redshift. Most projects that once called for 3D animatics now run faster and cheaper as AI animatics. The remaining 3D briefs are the ones where the camera move has to physically match what the live-action shoot will execute.
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Boards, animatics, and pre-vis for the creative departments of —
Studios in the US and UK have shipped boards, animatics, and 3D pre-vis with us for nearly three decades, with production teams across four continents.
Choose 3D animatic.
When the camera has to physically match what the live-action shoot will execute. When physics — gravity, collision, fluid — has to read accurately for the test to be valid. When an architectural or product environment must be navigated, not just depicted.
3D is the right tool for those briefs.
Choose AI animatic.
For everything else. Concept testing. Emotional read. Look development. Style range. The format that absorbed most of what 3D used to do — faster, cheaper, with comparable visual fidelity.
See the AI animatic page →
Choose hybrid.
When part of the brief needs 3D camera precision and part needs AI-photoreal finishing. We build both. They cut into one film.
See the hybrid page →
Most studios sell the format they have. We tell you which format the brief actually needs — even when that format is one we don't make. Demand for 3D animatics has dropped sharply in the last two years as AI animatics have absorbed the use cases. The 3D briefs that remain are real, and we still produce them. The briefs that should never have been 3D in the first place, we route elsewhere.
3D animatics now serve a narrow set of use cases — most projects that once called for 3D run faster as AI animatics or hybrid animatics. The table shows where 3D earns its scope and where another format wins.
| Format | Turnaround | Visual fidelity | Best for | Demand trend |
|---|---|---|---|---|
| Boardomatic | 7 days | Illustrated frames | Concept testing · Pitch reels | Steady |
| Drawn Animatic | 9–14 days | Animated illustration | Story & emotion testing | Steady |
| 3D Animatic You are here | 10–14 days | CGI · Maya · Unreal · Redshift | Camera moves · Physics · Spatial | Declining |
| Hybrid Animatic | 10–14 days | Mixed media | Premium presentations | Growing |
| AI Animatic | 9–14 days | AI photoreal | Performance & look testing | Growing fast |
All five formats start with hand-drawn boards. The finishing tools change. The author doesn't.
Every 3D animatic starts with hand-drawn boards. Pre-vis, modeling, animation, and rendering follow. The pencil is the studio. CGI is the finishing tool.
Thirty-minute kickoff covers what the 3D animatic needs to test — camera move, physics, spatial accuracy. Hand-drawn boards establish the shot language. Asset list and complexity confirmed.
Rough 3D pre-visualization establishes camera paths, lens choices, and shot durations. Approved before any final assets are built — pre-vis revisions are cheap, post-render revisions are not.
Custom 3D models, environments, and characters built to brief. Existing brand asset libraries, character bibles, and product CAD files incorporated where supplied.
Character animation, camera choreography, lighting, simulation, rendering. The full CGI pipeline runs here. Sound design and editorial finishing run in parallel.
Masters in every format the campaign needs. 16:9 hero. 9:16 vertical cutdowns. Square, platform-tuned, research-panel-ready. Test stimulus, not finished broadcast.
Trusted by Fortune 500 brands, global agencies, and entertainment studios — for every animatic format the industry has used — since 1997.

I personally worked with Animaticmedia/Storyboards.com over an intensive three day period for a pitch. They do great work and I will definitely use them again.
Not in here? Email hello@animaticmedia.com. We answer in one business day.
A 3D animatic is a CGI commercial sequence built in software like Maya, Unreal Engine, and Redshift — used to test commercial concepts before live-action production. It is the format of choice when the brief calls for camera moves, physics, or spatial blocking that 2D illustration cannot fake. A 3D animatic is test stimulus, not finished broadcast video.
Choose a 3D animatic when the brief requires precise camera choreography that has to match what the live-action shoot will physically execute, when the action involves accurate physics that AI generation cannot reliably hold across frames, or when an architectural or product environment must be navigated rather than depicted. For most other use cases — concept testing, emotional read, look development — an AI animatic is faster, cheaper, and now produces comparable visual fidelity. Most projects that previously called for 3D animatics now run as AI animatics or hybrid animatics combining hand-drawn boards with AI-photoreal output.
A boardomatic uses static illustrated frames with motion effects. A 2D animatic adds animation to those illustrated frames. A 3D animatic builds the entire scene in CGI space, allowing camera moves, physics simulation, and spatial accuracy that 2D formats cannot deliver. The trade-off is cost and turnaround — 3D animatics take longer and cost more than 2D for equivalent content.
3D animatic pricing is scoped per project because the variables are wide — scene complexity, asset count, camera choreography, simulation requirements, and rendering pipeline all materially affect cost. Demand for 3D animatics has declined significantly as AI animatics have absorbed most of their use cases, so we recommend a 30-minute scoping call to determine whether 3D is genuinely the right format for your brief or whether an AI animatic or hybrid animatic would deliver the same outcome faster and for less.
Ten to fourteen business days for low-complexity scenes. Hero shots with detailed character work, complex simulations, or photoreal lighting can run longer and are scoped per project. Pitch-cycle rush work is possible — call us and we will tell you what is achievable.
Maya, Unreal Engine, and Redshift form the core pipeline. Asset libraries, motion-capture data, and rigged character models from existing brand systems can be incorporated. Output is rendered to broadcast-ready video formats for testing or pre-visualization use.
Twenty-eight years of pre-production for Goodby Silverstein, TBWA\Chiat\Day, Wieden+Kennedy, BBDO, BBH, Ogilvy, Droga5, FCB, McCann, Leo Burnett, Adam & Eve/DDB, Lucky Generals, and Publicis. Founder Scott Ownbey personally drew the boards Steven Spielberg signed off on for Progressive's 1999 Super Bowl spot. Animatic Media holds U.S. Copyright Registration PAu 4-297-548 — the first studio to formally register an AI-finished animatic with the U.S. Copyright Office. Featured on CNN. Project Odyssey Top 25.
Yes. 3D animatics can be cut for System1, Kantar, ASI, Ipsos, and Millward Brown panels. They are particularly useful when the testing brief requires accurate spatial blocking or physical action that an illustrated animatic could not represent. For most testing applications, however, AI animatics now deliver equivalent or better results faster.
Yes. Agency-side work flows through advertising agencies as the production partner under their creative direction — white-labeled or co-credited per the engagement. Direct-to-brand work is also accepted. Studios in the US and UK have shipped boards, animatics, and pre-vis with us for nearly three decades. Agency-grade standards either way.
Yes. We work with existing brand 3D asset libraries, art-director-supplied references, character bibles, or product CAD files — bringing our own interpretation to avoid IP or copyright conflicts. Or develop an original visual style for the project. A style frame is approved on Day 1 of every animatic. Our 3D artists have worked across automotive, CPG, product hero, sports equipment, and architectural categories since 1997.
Three revision rounds — pre-vis, animation, and render. Most 3D animatics are approved within those rounds. Additional revisions are quoted by complexity. Note that 3D revisions are more time-intensive than 2D or AI revisions because changes typically require re-rendering, so scoping the brief carefully at kickoff materially shortens the production schedule.
A global studio with remote offices in Palm Beach, London, and Los Angeles. SAM.gov-registered for US federal work (UEI CKCTG4PXFCL5, CAGE 5ENQ7) under NAICS 541810. Active socioeconomic certifications: Native American–Owned, Minority-Owned, Veteran-Owned. For non-US engagements we work directly or through your existing agency structure.
If your brief genuinely needs camera moves or physics 2D cannot fake, a 3D animatic is the right call. Twenty-eight years of pre-production for the agencies that wrote the modern advertising book. Two business days from your first email to a real estimate. If your brief might run faster as an AI animatic, we will tell you that on the call.