Front | Scene 1> Shot 1. We opened the spot with the POV of standing roadside, in the distance we see and hear birds flying front left. This starts to direct the viewer’s attention as we combined this with the sound effect of a car fast approaching originating front left as well.
We now have started a roadmap that the sound engineer and the 3D animators can follow.
Front | Scene 1> shot 2. Car drives by front view exists front right. Birds exit front left
ARU Chicago’s sound engineer Tom Haigh created a 4 channel ambisonic soundscape for our opening scene and converted the ambisonic sound to binaural audio (ability to hear 360° spherical audio using 2 speakers or headphones) for playback. Using our storyboard system, Tom now knows exactly where the sound effects for the birds and the car originate and the direction they are heading.Front | Scene 1> shot 3. Sun sets front right.
Regardless if they’re watching on their iPhone,desktop or HMD, if our cues have hit their marks the viewer should now be looking front right.Front | Scene 1> shot 4. Sun disappears as we see last hint of lens flare front right. Add sound effect to emphasis front right.
Front | Scene 2 > shot 1. A white thin hairline forms and moves front right along the horizon line from the previous scene towards the front left. Sound effect to emphasis movement of line.
Front | Scene 2 > shot 2. The white line starts to widen as a glow forms in the front frame. Add audio effect to direct the viewer's attention to stop in the front frame. New upbeat music gets louder. Line continues along the horizon line from the previous scene towards rear front.
Front | Scene 2> shot 3. White line widens to continue move to reveal next scene. Dot appears to drop and expand in front frame.
Front | Scene 3> shot 1. White line wipes out of view from on the front top and front bottom frames. Dot drop expands to reveal spinning 3d Nissan Sentra in front frame as grey dotted line emits from underneath car towards the front right frame.
Despite dramatic shifts in video production technology, storytelling basics remain the same. Whether your a amateur or a professional, I hope by sharing these notes about our 360° storyboard technique will be able to help you on your next VR or 360° production.